Dawloom

Mobile apps

iOS and Android from one codebase, from the first sketch to both app stores.

Both stores, one codebase

React Native with Expo, or .NET MAUI for C# teams. One codebase, native feel on both platforms.

Store release handled

App Store and Play Store submission, review back-and-forth, and listings set up under your own accounts.

Updates without the wait

Over-the-air updates for fixes and content, so most changes reach users without another store review.

Eyes on production

Crash reporting and analytics wired in from the first build, so problems surface before your reviews do.

Built in when your project needs it

The features that come up in almost every scoping call. If yours isn't listed, ask; this is the common ground, not the ceiling.

  • Authentication and user accounts
  • Payments, subscriptions, and in-app purchases
  • Push notifications
  • Offline mode with sync
  • Maps and location
  • Chat and realtime features
  • Camera and media upload
  • Analytics and crash reporting
  • Deep links and share flows
  • Biometric login

How it runs.

Scope

A short call, then a fixed-price proposal with a feature cut for version one. You talk to the engineer who will build it.

Build

A build on your own phone within the first weeks, updated weekly through TestFlight and internal testing tracks.

Ship

Store review, launch, and handover. The repository and store accounts are yours, documented for whoever comes after us.

Built with

Questions we actually get

Short answers, no sales language. If yours isn't here, ask an engineer directly.

Ask us anything
How much does an app cost to build?

It depends on scope more than anything, which is why we scope first and quote a fixed price before building. A focused version one costs a fraction of a do-everything app, and we'll push you toward the focused one.

How long until my app is in the stores?

A focused first version typically takes several weeks to a few months depending on the cut. You see working builds on your phone almost the whole way, so there are no surprises at the end.

Do you build for both iOS and Android?

Yes, from one codebase. Where a project genuinely needs to go fully native, like heavy 3D or bleeding-edge platform features, we say so in the first call instead of forcing the wrong tool.

Who owns the app and the code?

You do. The repository, the store listings, and every account are set up in your name from day one.

Got something to build?

Tell us what you need. An engineer replies, not a sales team.

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